Karramesh is falling.
Karramesh is a place of magic wonders, kingdoms, undead emperors, mysterious structures, wonderful cities, and mostly, normal folk living their lives.
Karramesh is also the name of the continent where the stories happen, where all of this happens.
To the South, an empire of the sun, with uncanny success in military and diplomatic campaigns, encroaches and threatens to conquer everything around it.
To the East, a strange structure known as the Wall, calls more and more adventurers to discover its secrets.
To the West, the great city of Alphadron surpasses the world around it in technology and knowledge, nearly alienating the rest of the continent.
And to the North, warring kingdoms of Nords fight each other to determine who will rule them all.
And alll around the world, the Void, an encroaching force of creatures and power that more frequently has been terrorizing everyone. The Void poses a totally new danger to Karramesh.
But in all these places, a sense of unease permeates everyone’s conscience. Void creatures increasingly invade and terrorize the world, only culled and stopped by the noble order of the Void Walkers. Unstable magic, of proportions unseen, and tragic events happening more often. The world feels like its falling to chaos and destruction. And the truth might not be far from that assumption.